![]() After promoting to an advanced class, you can switch to any advanced class if you meet the requirements. For example, to become a Swordmaster, you must be a Sword Fighter at level 10 or higher. For advanced classes, you must be at least level 10 in the required base class. For base classes, you can change at any point - as long as you meet the other requirements. Your character must be at an appropriate level to change classes. To change classes in Fire Emblem Engage, you’re required to hit three prerequisites: required level, required weapon proficiency, and proper seals. What are the prerequisites to changing classes in Fire Emblem Engage? Image: Intelligent Systems/Nintendo via Polygon ![]() Read on to find out how to change your character’s classes in Fire Emblem Engage. If your army is missing a crucial piece, you can transform any character into the perfect fit in a single visit to the Somniel, your base of operations. You can turn your mages into knights, healers into archers, and even tanks into wyvern riders. There could be a lot more in the way of new content and Emblems added through DLC, however, so those who seek a sense of accomplishment should hurry to complete Fire Emblem Engage as soon as it's out.Barring the character-specific classes, every character can become any class in Fire Emblem Engage. If that includes maxing out each playable unit, it will be a truly arduous and longwinded task, with the 100 hours needed to complete the game likely being a vast understatement. There isn't any sort of post-game or New Game Plus content, so players who've beaten the story can either feel accomplished or go back and complete whatever they missed the first time around. Thankfully for those worried about time but who can't resist completing a game, the end credits mark the conclusion of the game's developing content. Taking advantage of these features adds several hours to the game, of course, and conquering all of this content will generally take about 100 hours or so. Likewise, new skirmish battles are constantly added to the map, keeping the game alive in an organic way. Another feature of the game is the Tower of Trials, which offers different playstyles and can be used to level up units. These characters all have "Paralogue" stories of their own. ![]() There are numerous unlockable Emblems, which are the Lords from previous games in the franchise. With this in mind, the main campaign will take most players about 50 hours or so to finish.Īs with any RPG, beating and completing Fire Emblem Engage are two completely different things. Those features have been dialed back, making the story far more streamlined. This is different from predecessor Fire Emblem: Three Houses, which was driven by player choice and social interaction more than any other entry in the series. It is worth noting that there's only one story path in the game, with the scope of this plot being set across four different regions. ![]() Weapon durability has been done away with, balancing things out if players should go the classic difficulty route. That includes permadeath, with the irreversible loss of some units being a huge factor in turning the tide of some battles. That can especially be the case depending on the difficulty level, with the higher levels resembling the challenge of older Fire Emblem titles. Early on, these fights don't last too long, but they can become increasingly long and grueling the further into the game players get. The storyline of Fire Emblem Engage has 26 chapters, all of which contain about two battles or so. ![]()
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